Tolouey, Rozita Rettig, Dean Schlickbernd, Bruce. ↑ Heroes of Might and Magic: A Strategic Quest (manual).
After deciphering the cryptograph, they can follow its implied instructions to locate a hidden cache of enormously powerful treasures. In Heroes of Might and Magic III and Heroes of Might and Magic V, each faction receives individual puzzle map graphics.Ī similar feature appears in three of the Might and Magic RPGs: players must visit a number of obelisks scattered across the continent to string together a cryptograph. In Heroes IV, there can be multiple puzzle maps per game, with each oracle of a certain colour revealing its corresponding treasure. The obelisk puzzle is not present in all maps (only becoming active if an obelisk is placed on the map), and is only rarely utilised in the campaigns, although each original Heroes game has included at least one official campaign scenario where locating the buried artifact is the player's goal. The player can attempt to guess at the location of the treasure before unveiling the entire map, and once it is found, the puzzle map and obelisks become obsolete for the scenario. The more obelisks visited, the more of the puzzle map is unveiled: when enough obelisks are visited and the map is entirely revealed, an X marks the spot where a hero must dig to obtain it. Visiting an obelisk unmasks part of the scenario's puzzle map, a jigsaw-like image displaying the location where the game's buried artifact is located. It is pivotal to obtaining the buried artifact in each game.Īs heroes explore certain scenarios, they may encounter obelisks (or oracles in Heroes of Might and Magic IV) on the adventure map. Article taken from puzzle map is a gameplay element featured in Heroes of Might and Magic. Overall, the team fixed more than 60 bugs since the previous release.Ĭheck it out on GitHub and remember to grab the data from GOG.com which it requires to run. They also added missing translations for multiple places. Lastly, the developers expanded the list of supported translations: Italian language was added too. The team spent a lot of time improving AI behaviour for spell casting during battle, fixing its inability to land on a beach, fixing passabilities with water objects and Dimension Door spell, correcting pathfinding and terrain penalties and even updating troop splitting logic.
Next, the fheroes2 team made several small but important changes in many places across the game: fixing text position in many dialogues, battle grid rendering, showing heroes on mini map (very useful feature to know where your and your opponent's heroes are) and even added missing video playback in the Price of Loyalty campaign selection window. For the next release the much requested Russian translation will also be added.
These languages will appear even for a demo version of the game but their team still needs time to polish the characters for each language and soon it'll update all of them. You will also find the game includes a minimum 4 languages that can be chosen including: English, French, German and Polish. Released originally in 1996, Heroes of Might and Magic II is a game that's beloved by many and the fheroes2 project continues to mature with version 0.9.10 out now.Īs part of this release, they now have a wiki page to explain the enhancements to this game engine reimplementation compared to the original.